D&AD 2019 Highlights

Highlights of the D&AD festival 2019.

The first draft of anything is shit - Alice Tonge (Head of 4 Creative)

On freedom and risk - Edel Rodriguez (Edel Rodriguez Studio)

Creativity and design at Heatherwich Studio - Stuart Wood (Heatherwick Studio)

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D&AD 2019 Day 3

A day-by-day blog on the D&AD festival 2019. Day 3

Creativity and design at Heatherwich Studio - Stuart Wood (Heatherwick Studio)

Complex simplicity and how ideas travel - Stephen Hancock (TBWA)

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D&AD 2019 Day 2

A day-by-day blog on the D&AD festival 2019. Day 2

Building un-corporate identities - Chris Moody (Wolf Olins)

On freedom and risk - Edel Rodriguez (Edel Rodriguez Studio)

In conversation with Professor Green - Steven Manderson (musician & mental health activist)

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D&AD 2019 Day 1

A day-by-day blog on the D&AD festival 2019. Day 1

The first draft of anything is shit - Alice Tonge (Head of 4 Creative)

Designing an icon - Rob Janoff (Designer of the Apple logo)

How NYC Inspired Squarespace’s New Brand Identity - David Lee & Nessim Higson (Squarespace)

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D&AD 2018 Day 3

Reflection on D&AD Festival 2018 by Hugh van der Lande. Post includes:

The importance of getting things utterly wrong – Ben Priest, Adam & Eve / DDB

What makes a good idea and four and a half other irritating questions – Arif Haq, Freuds

Oh sh*t… what now?: Honest advice for new Graphic Designers – Craig Oldham

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D&AD 2018 Day 2

Reflection on D&AD Festival 2018 by Hugh van der Lande. Post includes:

The Company You Keep – Marsha Meredtith, Creative Director, Aesop

Evolution of Brand Identity – Chris Moody, Wolff Olins

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Hugh van der Lande
D&AD 2018 Day 1

Reflection on D&AD Festival 2018 by Hugh van der Lande. Post includes:

Oh Shi*! I’m in charge! – with Patrick Collister, Creative Matters Ltd

These are not the droids you are looking for: How to be more persuasive – Kit Altin, The Gate London

How to do what you are not allowed to do – Dave Trott

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